http://game.giveawayoftheday.com/elementals-magic-key/
Hi; after install, this software did’nt work with many dll errors. I have copied all DLL files (in the MONO repertory) in the root of this software
(i.e. :
C:\Program Files (x86)\Playrix Entertainment\Elementals – The Magic Key)
Finally it work’s !
Maybe a problem with the setup file. Best regards.
1. I succesfully insatalled the game but when I force to start game, it gives an error window, saying : “mono.dll” not found !
I looked for the .dll file, it is on mono file..
But still I can’t open the game
What can I do ? Can you help me?
PS: OS is win 7 -64 bit-
http://answers.unity3d.com/questions/11798/replace-microsoft-dlls-with-mono-dlls-in-visual-st.html
Replace Microsoft dll's with Mono dll's in Visual Studio?
I currently working on 2 Unity projects. For these two I'm writing a library to easily get login data from a server, dialog text from xml, etc. I build the dll right out of Visual Studio, so it's referencing microsofts system.dll, system.data.dll etc.
I have to be sure that the library works on Windows and Mac. Won't the microsoft dll's cause problems on Mac?
Does it make sense te remove all references to the microsoft .NET framework in my visual studio project and in stead replace them with the http://Mono.NET dll's? Or am I talking crazy here?
I don't really know or have the experience, but I bet Microsoft DLL can cause problems on the Mac. No crazy talk there - if you can use http://Mono.NET rather than http://MS.NET I highly suggest you to do so. It is made for that purpose.
http://www.mono-project.com/DllNotFoundException
Background Information & Possible Questions
I am using Linux or OSX, why is mono looking for libraries with "win32" in their name and ending with "dll" instead of "so"/"dylib"?
To preserve compatibility with the .NET Framework, mono uses the same library names as windows. These names are mapped to linux library names using DllMaps.
<dllmap dll="libgtk-win32-2.0-0.dll" target="libgtk-x11-2.0.so.0"/>
(Substitute ".so" with "dylib" for MacOS X)
Troubleshooting DllNotFoundExceptions
A good first step is to set up the log level so you can see what file names mono is attempting to look for
http://sourceforge.net/tracker/index.php?func=detail&aid=1224380&group_id=110719&atid=657268
Filename Description Download
Nini-0.9.2-mono-signed.zip Signed 0.9.2 Nini DLL Download
Had the very same issue (running a Japanese version of Windows 7 OS, and default keyboard interface was the Office 2007 Japanese IME. The game would systematically crash at startup.
Now while it's only a minor pain in the backside to switch the default language when I want to play this game, this could be a welcome fix for the international success of this title (which is all I wish for you guys)
Thanks for the workaround anyway !!
I have English Windows 7 with Russian locale and default input set to Japanese Office IME 2010 and similar crash still occurs.
http://www.theregister.co.uk/2007/02/16/uncle_mac_mono_/
Mono on the Mac: Time to look beyond Linux?
Uncle Mac casts a grumpy eye
Startpage does NOT record your IP address ! Bookmark this search enhanced by google
http://www.mono-project.com/Config_DllMap - View by Ixquick Proxy
DllMaps are used to map windows library names (.dll) to linux/unix library names (usually .so). DllMaps are specfied in either the mono configuration file, or in ...
DllNotFoundException - Mono
http://www.mono-project.com/DllNotFoundException - View by Ixquick Proxy
I am using Linux or OSX, why is mono looking for libraries with "win32" in their name and ending with "dll" instead of "so"/"dylib"? To preserve compatibility with ...
http://www.processlibrary.com/directory/files/px_mono/322913/
px_mono.dll
http://systemexplorer.net/file-database/file/mono-dll/11581351
English, Deutsch, Русский, Español, Italiano, Česky ,& cn & kn
What is the "mono.dll" ?
Our database contains 20 different files for filename mono.dll