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ActorCore Themed Actors & Scanned People Content Pack was available as a giveaway on December 13, 2021!
ActorCore is a cloud based service offering with the highest quality 3D content of mocap motions and characters with natural facial, body and lip-sync animation. These content are controllable in major 3D animation tools, including iClone, Unreal Engine, Unity, Blender, 3ds Max, Maya, and Cinema4D.
ActorCore Themed Actors and Scanned People Content Pack is a collection of 6 different characters that can be used in many scenarios such as daily life, dinner party, factory and game. This set includes 2 scanned people, 2 children actors, 1 uniform character, and 1 cartoon figure. They are suitable for different applications like business, training, media & entertainment, archviz, film and game.
ActorCore content are for 3D animation tools. The list of supported software can be found here
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300 MB
Lifetime
$180.00
This is an awesome pack. The pack works with iClone 6&7. Unreal, Unity and Blender. The instructions on the ActorCore site are easy to follow.
GotD has outdone itself in offering this software.
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If ActorCore could function with the previously-offered iClone Standard v6.54 (from 2019), then it might have been a great introduction and market/audience-building opportunity to have provided some basic hand-holding installation instructions for those of us not familiar with 3D modelling software environments.
As it is (or was yesterday, during the offer), as a novice person without experience and an installation of other 3D modeling software like UnReal or Unity or anything else but that iClone, I could not figure out how to make use of this offer. Apparently it should work with iClone.
However, though mention was made of having iClone open and using Smart Gallery to perform the download, I could find no mention of Smart Gallery in my v6.54 iClone installation, nor any means of downloading it if it is a separate utility. Perhaps that is a feature of newer versions?
It seems like a person has to be an experienced 3D modeller to get started in 3D modelling.
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This one looked good to me at first, so I came to the site to see if I could use it. I have only one of the supported applications; Blender, But I only use it for modelling. I have DAZ Studio and Poser, both of which can use figures that can be posed or animated. Their formats for such figures are .duf for DAZ Studio only, and .cr2 for Poser and DAZ Studio.
Even if I could get these figures converted to the needed formats, I would rarely use them, because I already have better ones in those applications. I can shape the figures I have any way I want with the large amount of morph tools they have. I can also give them many skin and hair types, as well as dress them with a growing library of clothing items. These figures are limited at best, due to a lack of supporting content.
Apologies for making this seem useless. I only say it is useless for me, and I give good reasons for that. Other members may find this to be of great use. I hope that is the case.
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I enjoyed Reallusion's Crazy Talk programs and I use 3D software, but not the popular ones.
Can these animations be used in software that takes .cr2 or pz2 format?
I use Carrara (I know cr2/pz2 are most famous for Poser, but Carrara takes it too) (I never got used to Blender's interface and enjoy Carrara so I only use it for a format converter).
Would love to use these, but may be limited by my software choice.
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David Jaynes, the best way to find out is trying. Most common programs are supported, including Blender:
https://actorcore.reallusion.com/learn-and-support/my-software
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David Jaynes, Did you read the description? It has a link for software that support these.
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"Did you read the description? It has a link for software that support these."
I think that link is easy to miss. Includes Unreal Engine, Unity, Maya, Motion Builder, 3ds Max, Blender, & iClone. Click on one of those on that page to get details & instructions.
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senzai6293, Yes, I know and usually do try, but 3D stuff is actually different.
Some things are universal (obj files, etc) others need to be converted sometimes (fbx files, stl files, etc) but the animations are the least consistent. There are tools to convert between the various formats, but they are wildly inconsistent and most heavily depend on proper encoding for the source files.
With all the choices to convert, it's not as simple as "just try it" and it really does take some input to know which, if any, of the techniques will convert it and have the end product be usable.
I honestly don't feel like trying dozens of variations unless I feel there is a really good chance it will work. It would be too much wasted effort if it turns out to be a failure. I don't need the files that badly, but would give it a shot if I heard from anyone who pulled it off, and what software they used for the conversion.
Is that petty given that this is a free item? Perhaps. But if so, then I am petty.
I can live with that.
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mike, Thanks for the thought, but I did see the list.
See my other reply for the long version :)
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Collins, Thanks, but I did see it. As mentioned in my previous reply, please see my other reply for the long version.
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Collins, Yes but which version of iClone?
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Hey David Jaynes, yes you are right. I've been on that paddleless boat myself many times before. Constantly trying to find just what I'm looking for to convert between programs, has now got me learning programming so I can simply build the "converters" I need. Until that's done, I've spent a year's worth of time learning new programs only to run into bugs and find the programs are still not the be all and end all for which I'm looking.
Even still, trying out new FREE programs or trials, mostly of those which are recommended to me, during a time I have SOME free time AND computer memory, is little loss in the long run. If you do this for a living chock it up to R&D in your taxes.
I find the manuals inside some of the programs/addons usually have helpful links to cut this R&D time short. That said you wont get those links easy until downloading a trial. It seems obvious, but it took me over a year to figure out, both StackExchange and simply searching the question: "can I use Addon "X" for use in Program "Y" "usually gives me a short answer on whether others have tried conversion before and how complicated the process might become.
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