var GAOTD_Ticker_Partner = '?gp=1276405401'; // header template function GAOTD_Ticker_Header () { // edit this to change ticker presentation var Header = '\n'; Header += '
\n'; return Header; } // footer tempate function GAOTD_Ticker_Footer () { // edit this to change ticker presentation var Footer = '
\n' return Footer; } // body template function GAOTD_Ticker_Body ( ID, Ticker_Year, Ticker_Month, Ticker_Day, Ticker_Title, Ticker_Excerpt, Ticker_Img, Ticker_Price, Ticker_File_Size, Ticker_Sys_Req, Ticker_Days_Left, Ticker_Hours_Left, Ticker_Minutes_Left, Ticker_Partner ) { // edit this to change ticker presentation Ticker_Partner = Ticker_Partner || ''; var Item = '\n'; Item += '
Every day we offer licensed software you\'d have to buy otherwise, for free! Today\'s giveaway is ' + Ticker_Title + '.
'; Item += '
'; Item += ''; Item += Ticker_Excerpt; Item += '

The program is available for ' + Ticker_Price + ', but is free for the visitors of ' + gaotd_SiteName + ' today.

'; Item += '
'; return Item; } document.write (GAOTD_Ticker_Header ()); document.write (GAOTD_Ticker_Body (8814,2026,4,13,"Denoise projects 3 Pro","For DENOISE projects 3 professional, the integrated automatic noise reduction feature has been completely redesigned. Significantly improved accuracy now guarantees even better results. At the same time, the automatic mode’s ISO range has been expanded to ISO 10 to ISO 5,000,000. Another standout feature is the enhanced noise stacking functions.","https://giveawayoftheday.com/wp-content/uploads/2026/04/dcefcea319f4d484a28d31dc634aeeab.png","$23.00","107 MB","Recommended: Windows 10/ 8/ 7, 64 Bit, Intel I5 Processor, 8 GB free Ram, 2 GB HDD, Screen Resolution at 1,280 x 1,024 Pixels, Graphics card: compatible with DirectX-9, 128 MB, 32 Bit Color depth; Minimum: Windows 10/ 8/ 7, 32 Bit, Processor Core Duo, 2 GB free Ram, 2 GB HDD, Screen Resolution at 1,280 x 1,024 Pixels, Graphics card: compatible with DirectX-9, 128 MB, 32 Bit Color depth",0,3,19, GAOTD_Ticker_Partner)); document.write (GAOTD_Ticker_Footer ());