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	<title>Story of Fairy PlaceComments on: </title>
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	<link>http://www.giveawayoftheday.com/story-of-fairy-place/</link>
	<description>free licensed software daily</description>
	<lastBuildDate>Thu, 26 Nov 2009 14:28:52 -0500</lastBuildDate>
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		<item>
		<title>By: Rick</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-65258</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Sun, 16 Sep 2007 16:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-65258</guid>
		<description>Thanks Cat that works!</description>
		<content:encoded><![CDATA[<p>Thanks Cat that works!</p>
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	<item>
		<title>By: Cat</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-64525</link>
		<dc:creator>Cat</dc:creator>
		<pubDate>Thu, 13 Sep 2007 14:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-64525</guid>
		<description>Sorry, I was mistaken. Offcet A4DB1, change 0x36 to 0x31, offcet A4DB2, change 0x32 to 0x31.

P.S. Or search for &#039;Board name&#039;,0x0d,0x0a,&#039;62&#039; and replace 62 with 11</description>
		<content:encoded><![CDATA[<p>Sorry, I was mistaken. Offcet A4DB1, change 0&#215;36 to 0&#215;31, offcet A4DB2, change 0&#215;32 to 0&#215;31.</p>
<p>P.S. Or search for &#8216;Board name&#8217;,0&#215;0d,0&#215;0a,&#8217;62&#8242; and replace 62 with 11</p>
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	<item>
		<title>By: Cat</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-64495</link>
		<dc:creator>Cat</dc:creator>
		<pubDate>Thu, 13 Sep 2007 11:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-64495</guid>
		<description>to Rick:
You must find text &#039;Board name&#039;,0x0d,0x0a,&#039;63&#039; in file pack0.pak and replace &#039;63&#039; with any other number (i.e. &#039;11&#039;) with any HEX-editor.

Location of this text can be different in your version of game.</description>
		<content:encoded><![CDATA[<p>to Rick:<br />
You must find text &#8216;Board name&#8217;,0&#215;0d,0&#215;0a,&#8217;63&#8242; in file pack0.pak and replace &#8216;63&#8242; with any other number (i.e. &#8216;11&#8242;) with any HEX-editor.</p>
<p>Location of this text can be different in your version of game.</p>
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	</item>
	<item>
		<title>By: Rick</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-64374</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Wed, 12 Sep 2007 20:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-64374</guid>
		<description>So has anyone yet worked out how to get past 7.2!?

A patch? A cheat? A skill?

(I tried Cat&#039;s idea did not work for me.)</description>
		<content:encoded><![CDATA[<p>So has anyone yet worked out how to get past 7.2!?</p>
<p>A patch? A cheat? A skill?</p>
<p>(I tried Cat&#8217;s idea did not work for me.)</p>
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	<item>
		<title>By: Beverly</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-64126</link>
		<dc:creator>Beverly</dc:creator>
		<pubDate>Tue, 11 Sep 2007 17:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-64126</guid>
		<description>Try to guess what level I&#039;m on ...

Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
Click: Leave
Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
Click: Leave
Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
Click: Leave
Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
**Curse**
Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
Click: Leave
**Twitching Eye**
Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
**Scream**
Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
**Start Crying Uncontrollably**
Click: Start
Click: Resume Saved Game
Click: Nothing
Click: Menu
Click: Exit to Main Menu
**Taken Away By The Men In White Coats**
**Get To Mental Ward**
**Find Games To Sooth The Mind**
**Completely Loose It When I See The Game Is &quot;Story of Fairy Place&quot;**

haha</description>
		<content:encoded><![CDATA[<p>Try to guess what level I&#8217;m on &#8230;</p>
<p>Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
Click: Leave<br />
Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
Click: Leave<br />
Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
Click: Leave<br />
Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
**Curse**<br />
Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
Click: Leave<br />
**Twitching Eye**<br />
Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
**Scream**<br />
Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
**Start Crying Uncontrollably**<br />
Click: Start<br />
Click: Resume Saved Game<br />
Click: Nothing<br />
Click: Menu<br />
Click: Exit to Main Menu<br />
**Taken Away By The Men In White Coats**<br />
**Get To Mental Ward**<br />
**Find Games To Sooth The Mind**<br />
**Completely Loose It When I See The Game Is &#8220;Story of Fairy Place&#8221;**</p>
<p>haha</p>
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	</item>
	<item>
		<title>By: player</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-63607</link>
		<dc:creator>player</dc:creator>
		<pubDate>Sun, 09 Sep 2007 10:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-63607</guid>
		<description>Sadly ruined by unplayable levels later in the game (7.2 for example). Ends up being a mean-spirited game.</description>
		<content:encoded><![CDATA[<p>Sadly ruined by unplayable levels later in the game (7.2 for example). Ends up being a mean-spirited game.</p>
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	<item>
		<title>By: Flopsy Hamster</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-62704</link>
		<dc:creator>Flopsy Hamster</dc:creator>
		<pubDate>Thu, 06 Sep 2007 02:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-62704</guid>
		<description>Hmmm... I&#039;m gonna give that a try, cat... though as a hamster, I probably shouldn&#039;t be taking advice from a cat. ;)

After some further observation, I&#039;d like to make a correction about what triggers the power-ups. 

Power-up #1 - removes all adjacent butterflies around the power up - triggered by making a chain of 4.

Power-up #2 - removes all adjacent butterflies around the entire chain made by the power-up - triggered by making a chain of 5.

Power-up #3 - removes all butterflies of that color - triggered by removing 2 or more power-up with with same move, either within the same chain, or within multiple chains.

It took a bit of experimentation to figure out what was actually triggering #3, but once you know the trick, they&#039;re not all that hard to get. Just requires a bit of planning. It seems to be easier to set up a combination where a Power-up #2 removes a Power-up #1, but only because a #2 removes a wider ranger of butterflies from the board. But two #1&#039;s also works. The easiest way to set it up is to get a chain of 5 to get a #2. Then look in that area to see if there is a chain of 4 that&#039;ll give you a #1. Then try to remove the #2, and hope that the #1 gets caught in the chain reaction.

(And no snickering about #1&#039;s and #2&#039;s, or I&#039;ll get cat to hex-edit the heck out of your hard drive.) :P</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; I&#8217;m gonna give that a try, cat&#8230; though as a hamster, I probably shouldn&#8217;t be taking advice from a cat. ;)</p>
<p>After some further observation, I&#8217;d like to make a correction about what triggers the power-ups. </p>
<p>Power-up #1 &#8211; removes all adjacent butterflies around the power up &#8211; triggered by making a chain of 4.</p>
<p>Power-up #2 &#8211; removes all adjacent butterflies around the entire chain made by the power-up &#8211; triggered by making a chain of 5.</p>
<p>Power-up #3 &#8211; removes all butterflies of that color &#8211; triggered by removing 2 or more power-up with with same move, either within the same chain, or within multiple chains.</p>
<p>It took a bit of experimentation to figure out what was actually triggering #3, but once you know the trick, they&#8217;re not all that hard to get. Just requires a bit of planning. It seems to be easier to set up a combination where a Power-up #2 removes a Power-up #1, but only because a #2 removes a wider ranger of butterflies from the board. But two #1&#8217;s also works. The easiest way to set it up is to get a chain of 5 to get a #2. Then look in that area to see if there is a chain of 4 that&#8217;ll give you a #1. Then try to remove the #2, and hope that the #1 gets caught in the chain reaction.</p>
<p>(And no snickering about #1&#8217;s and #2&#8217;s, or I&#8217;ll get cat to hex-edit the heck out of your hard drive.) :P</p>
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	<item>
		<title>By: Cat</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-62685</link>
		<dc:creator>Cat</dc:creator>
		<pubDate>Thu, 06 Sep 2007 00:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-62685</guid>
		<description>I&#039;ve finished the game.
I&#039;ve found a way to replace level 7.2 with any playable level.
I&#039;ve changed in a file pack0.pak (in DATA folder) two bytes (offcet A4E37) - there was 0x36 0x33 (&quot;63&quot; - internal level number) with 0x31 31 (&quot;11&quot; - you can try other number).

Sorry for my bad english.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve finished the game.<br />
I&#8217;ve found a way to replace level 7.2 with any playable level.<br />
I&#8217;ve changed in a file pack0.pak (in DATA folder) two bytes (offcet A4E37) &#8211; there was 0&#215;36 0&#215;33 (&#8221;63&#8243; &#8211; internal level number) with 0&#215;31 31 (&#8221;11&#8243; &#8211; you can try other number).</p>
<p>Sorry for my bad english.</p>
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		<title>By: Flopsy Hamster</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-62650</link>
		<dc:creator>Flopsy Hamster</dc:creator>
		<pubDate>Wed, 05 Sep 2007 20:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-62650</guid>
		<description>Yup, level 7.2 seems to be the end of the game. There&#039;s no way to clear that level. The earlier levels ARE clearable, but you really have to play in the &quot;relaxed&quot; mode where you don&#039;t have to worry about the energy bar.

What appears to be a glitch in the game where three butterflies in a row can&#039;t be cleared actually isn&#039;t a glitch. If you look closely, the edge of the play field is surrounded by vines/flowers. Sometimes, part of the playing field is separated from the rest of the field, but the only things to indicate that it&#039;s separate are these vines.

Something I noticed that you WILL need to know to clear the later levels is what triggers the power-ups. Some of the butterflies are isolated, and blocked from the field by spider webs. The only way to clear these butterflies is with the power-up that removes all the bf&#039;s on the level of one color. While the power-up may seem to come at random, they&#039;re actually triggered by clearing larger chains of bf&#039;s. If you clear 4 bf&#039;s of the same color in a row, you&#039;ll get the weakest power-up, which clears all the other bf&#039;s surrounding the power-up. If you clear 5 bf&#039;s in a row, you&#039;ll get one of the two more powerful power-ups, either the one that clears all the surrounding bf&#039;s in the full chain, or the important one that clears all the bf&#039;s of the same color. So, instead of concentrating on just clearing chains of 3, you should be trying to maneuver them so that you build chains of 5. It&#039;s not possible to clear a chain larger than 5, and if you clear multiple chains at the same time, each chain is counted separately. The chains are not added together. So clearing two chains of 3 at the same time doesn&#039;t get you any power-ups.

Hope that helps some people clear the later levels... but don&#039;t count on getting past level 7.2. It just doesn&#039;t seem possible. There are no areas where you can get chains of 5, even if you&#039;re lucky. It&#039;s a shame this game wasn&#039;t properly play-tested.</description>
		<content:encoded><![CDATA[<p>Yup, level 7.2 seems to be the end of the game. There&#8217;s no way to clear that level. The earlier levels ARE clearable, but you really have to play in the &#8220;relaxed&#8221; mode where you don&#8217;t have to worry about the energy bar.</p>
<p>What appears to be a glitch in the game where three butterflies in a row can&#8217;t be cleared actually isn&#8217;t a glitch. If you look closely, the edge of the play field is surrounded by vines/flowers. Sometimes, part of the playing field is separated from the rest of the field, but the only things to indicate that it&#8217;s separate are these vines.</p>
<p>Something I noticed that you WILL need to know to clear the later levels is what triggers the power-ups. Some of the butterflies are isolated, and blocked from the field by spider webs. The only way to clear these butterflies is with the power-up that removes all the bf&#8217;s on the level of one color. While the power-up may seem to come at random, they&#8217;re actually triggered by clearing larger chains of bf&#8217;s. If you clear 4 bf&#8217;s of the same color in a row, you&#8217;ll get the weakest power-up, which clears all the other bf&#8217;s surrounding the power-up. If you clear 5 bf&#8217;s in a row, you&#8217;ll get one of the two more powerful power-ups, either the one that clears all the surrounding bf&#8217;s in the full chain, or the important one that clears all the bf&#8217;s of the same color. So, instead of concentrating on just clearing chains of 3, you should be trying to maneuver them so that you build chains of 5. It&#8217;s not possible to clear a chain larger than 5, and if you clear multiple chains at the same time, each chain is counted separately. The chains are not added together. So clearing two chains of 3 at the same time doesn&#8217;t get you any power-ups.</p>
<p>Hope that helps some people clear the later levels&#8230; but don&#8217;t count on getting past level 7.2. It just doesn&#8217;t seem possible. There are no areas where you can get chains of 5, even if you&#8217;re lucky. It&#8217;s a shame this game wasn&#8217;t properly play-tested.</p>
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	<item>
		<title>By: keaton</title>
		<link>http://www.giveawayoftheday.com/story-of-fairy-place/comment-page-4/#comment-62229</link>
		<dc:creator>keaton</dc:creator>
		<pubDate>Tue, 04 Sep 2007 06:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.giveawayoftheday.com/story-of-fairy-place/#comment-62229</guid>
		<description>I started noticing programming glitches in level 6 where there would be butterflies in groups of three but they wouldn&#039;t be released and/or would try to put butterflies in groups of three and they wouldn&#039;t go.  Was able to work around this until level 7.1 where so many parts of the board were &quot;stuck&quot; that I couldn&#039;t clear enough butterflies (that should have cleared) to keep playing. I&#039;ve reloaded the board a number of times, with no success.  Definitely a programming glitch.</description>
		<content:encoded><![CDATA[<p>I started noticing programming glitches in level 6 where there would be butterflies in groups of three but they wouldn&#8217;t be released and/or would try to put butterflies in groups of three and they wouldn&#8217;t go.  Was able to work around this until level 7.1 where so many parts of the board were &#8220;stuck&#8221; that I couldn&#8217;t clear enough butterflies (that should have cleared) to keep playing. I&#8217;ve reloaded the board a number of times, with no success.  Definitely a programming glitch.</p>
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