My review of Egyptoid:
We've had such variety in the past few weeks: racing games, shooters, platformers, remakes, puzzles, and even a match-3. Now, we have Egyptoid, a 3D Breakout clone.
Gameplay is the standard Breakout fare, with the indestructable blocks, paddle resizers, and bonuses that everyone's come to expect from the genre. It's a shame that it doesn't exploit its use of the third dimension, though - it still uses only one layer of bricks, despite the fact that other games of its ilk have multiple layers. Aside from being unoriginal and bland, there are some gameplay aspects that are actually bad. For example, in any difficulty, when there are two blocks left, they are automatically cleared after ten seconds. This takes much of the fun out of completing a level, as it is next to impossible to clear one entirely on one's own. Other games give the player a powerup, which is optionally collectible, but this game foists its "aid" on the player like a nanny spoon-feeding a ten-year-old. The paddle sensitivity also varies as it is moved, making it difficult to hit the ball accurately.
The graphics are nice, even if all of the blocks apart from the vases are simply textured cubes. Their simplicity allows it to run smoothly on the highest graphics settings on my computer, but they tend to get monotonous after a while. Even the glowy sparkles and flashes from the various powerups fail to change that.
The sound, however, is where this game truly excels. The music is beautiful - it fits the theme well and is not droney or boring as in other similar games. The sound effects are well-done, too, and are quite suitable for their roles.
The most disappointing part of this game, though, is the theme. I can't keep track of all of the Egyptian-themed casual games that have been released, but it's very much a cliche within portal sites. There isn't even an interesting story to make up for it.
Overall, I give Egyptoid a score of six and a half out of ten(six for gameplay, seven for graphics, nine for sound, and four for theme). Flashy graphics and pretty music can't save this game from being just another mundane brick-buster.
Small side notes:
Apparently, the developers thought that they were making a clone of Arkanoid, as evidenced in both the name and the description. If they had spent five minutes on Google or Wikipedia, they would have known that Breakout was the original, and that basing their game on Arkanoid would make it a clone of a clone.
They misspelled Arkanoid in the description.